![]() ![]() The elementals in general are a lot more sympathetic in the tabletop game. ![]() The version of her in World of Warcraft is much nastier and has few sympathetic qualities, though still the least hostile (eventually). Adaptational Nice Guy: Therazane (the earth elemental lord) is portrayed here as the most reasonable of the elemental lords, who is constantly being bothered by her brothers (as they are all trapped in the Elemental Plane) and just wants to be left alone, and only ever gets violent when her creations are threatened.She has abilities like a song that will make everyone that hears it drop their weapons and cease to fight. Actual Pacifist: In the Shadows & Light manual, it's stated that Elune, the goddess of the night elves, is a pacifist (in fact, if one observes its stats she has no attack bonus, only grapple bonus).Blizzard has also declared in 2011 that the role playing game should not be considered canon anymore. However, eventually, Blizzard Entertainment chose to stop promoting the line, and so it ended after those final seven books, being rendered obsolete by the videogame it was meant to cash in on, with Dark Factions (2008) as its final released sourcebook. Dark Factions: An equivalent to the Alliance and Horde Player's Guides focusing on the neutral or antagonistic races of the setting, such as satyrs, Dark Iron dwarves and dragons.Included new races, creature classes (allowing a player to play more powerful beings, such as Dryads, Abominations, etc), spells, feats, items and other such details. Alliance/Horde Player's Guide: Two separate books focusing on fleshing out the races of the Alliance or Horde respectively.Lands of Mystery: A follow-up to Lands of Conflict, covering the lands of Kalimdor, Northrend, and several islands.More Magic & Mayhem: New Arcanist and Healer paths, and a new spellcasting class, the Runemaster, plus new spells and new magic items.In addition to the updated corebook and monster manual ("Monster Guide"), the new splatbooks released under its banner were: Rather than replacing the original game, this was intended to be used as an updated version, moving on several years in-universe and being set around the same point in time as World of Warcraft was when the books were released. Shadows & Light: A "high tier" splatbook covering The Multiverse of Warcraft, details on the various god-like entities, or Eternals, (the Titans, the Ancients, the Elemental Princes, the Dragon Aspects), rules for creating new Eternals, the rules to serve as the Warcraft RPG's version of the Epic Player's Handbook from D&D, and prominent figures from the videogames, such as Thrall, Jaina Proudmoore, Arthas, etc.Įventually, World of Warcraft was released and so an updated version, " World of Warcraft: The Roleplaying Game" was released.Lands of Conflict: A "setting gazetteer" covering the lands of the Eastern Kingdoms in the wake of the events of The Frozen Throne.Magic & Mayhem: New Warcraft-based spells, caster prestige classes and magic items.Alliance & Horde Compendium: An array of new rules, races and prestige classes for better emulating the diversity of the Warcraft experience.In addition to the corebook and the natural monster manual (called "Manual of Monsters"), a number of splatbooks were released: The result was a tabletop game allowing players to use the familiar rules of Dungeons & Dragons 3.x to play in the world of Blizzard's Warcraft setting. Part of the Warcraft Expanded Universe.ĭuring the interval between the release of The Frozen Throne expansion pack for Warcraft III and the first release of World of Warcraft, Blizzard Entertainment approached White Wolf with a deal while most famous for their World of Darkness, Exalted and, later, Scion gaming lines, they also had a branchline called "Sword & Sorcery", which worked in D20 gaming lines, such as the 3rd edition revamp of Ravenloft and their own Scarred Lands campaign setting. A tabletop roleplaying game using the Dungeons & Dragons ruleset, set in the Warcraft setting.
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